

Desynch causes one of the players involved in the desynch to have their own set of enemies. The desynchee will otherwise play normally, not being able to tell that they have desynched until they must enter a red ring where all players must gather, which becomes impossible. Their body continues to perform some last motion, like running continuously into a wall or idleing. Desynch is when in one person's game, another player character does not move properly. Seems to occur consistently if not-the-host operates a vehicle. There's an option to import characters, but it doesn't seem to import items.There don't seem to be developer's craft weapons anymore.The four original characters return + one new character: John Morgan, the hand-to-hand specialist.There are new types of ammo: harpoon, taser/stun gun, nailgun, and launcher.Medkits and throwables no longer fill inventory slots.
